Paolo Pedercini: The Art and Complexity of Games
Count me in!
Exploring the intersection of ideology and entertainment, Paolo’s work calls for the radicalization of popular culture through the re-appropriation of video games – as both art, activist expression and meaningful interaction. Agitprop or conscience? Co-optation or a perfect marriage?
One of perhaps a few artists with a five-year plan, Paolo’s work explores the future of local play, behavior within complex systems, the margins of industry, and challenges to conventional entrypoints of game play. Informed by movements from Marxism to the Zapatistas and tackling some of the wicked issues of our time – from gun violence to mineral sourcing to labor – Paolo’s work shares the maker movement’s commitments to appropriation, concepts of fairness and justness, creativity and play. Learn more about – and download – some of his games in advance at molleindustria.org.
Paolo was born in 1981 assistant professor at Carnegie Mellon University, Paolo is an artist / game designer usually working under the project name Molleindustria.
BIG Maker is presented with support from the City of Burlington, Champlain College Center for Communication and Creative Media, Burlington City Arts, Burlington Telecom, The Moran Plant, Designbook, and Hotel Vermont.
Organizer of Paolo Pedercini: The Art and Complexity of Games
Generator, Burlington’s gigabit makerspace, is a member-driven design and fabrication sandbox that support artist studios, classes, and entrepreneurship at the intersection of art, science, and technology.