Category: News and Announcements

  • VPBS InnoVaTe

    VPBS InnoVaTe

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    “Innovate” has been launched and you can find episodes with Generator’s contributions.
    We are all very excited! Victoria, VTPBS and Velocity have been pumping on Social Media, which you can follow here: https://twitter.com/happysquid/status/689438872359440385 or https://www.facebook.com/victoriagtaylor/posts/10101133175254704.
     Thank you all for your amazing contributions and for being a part of highlighting Innovation and Technology in Vermont! Looking forward to what the future holds for all in 2016!

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  • Devin Wilder: Resident of December/January 2016

    Devin Wilder: Resident of December/January 2016

    Meet Devin Wilder

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    Devin‘s work is with Cymatics, where one can use vibration and frequency in conjunction with specifically engineered apparatuses to reintroduce sound as a visual experience. During her residency, she will use Generator’s resources to construct her own Cymatic models.

    In addition to working on these experiments, performances, and demonstrations, she will also use her time as resident to jumpstart “The Right to Sound Project”, a social justice movement that uses art and technology to raise awareness about the hearing impaired community and the fact that insurance companies do not assist in covering the cost of any hearing aids, regardless of the severity of one’s disability.

  • Big Maker Talk coming up on THU, JAN 21, 2016 AT 7:30 PM

    Big Maker Talk coming up on THU, JAN 21, 2016 AT 7:30 PM

    Paolo Pedercini: The Art and Complexity of Games

    Count me in!

    WHEN: 
    WHERE: Center for Communication and Creative Media – Champlain College. 163 South Willard Street. Burlington, VT 05402 – View Map
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    Event Description

    Exploring the intersection of ideology and entertainment, Paolo’s work calls for the radicalization of popular culture through the re-appropriation of video games – as both art, activist expression and meaningful interaction. Agitprop or conscience? Co-optation or a perfect marriage?

    One of perhaps a few artists with a five-year plan, Paolo’s work explores the future of local play, behavior within complex systems, the margins of industry, and challenges to conventional entrypoints of game play. Informed by movements from Marxism to the Zapatistas and tackling some of the wicked issues of our time – from gun violence to mineral sourcing to labor – Paolo’s work shares the maker movement’s commitments to appropriation, concepts of fairness and justness, creativity and play. Learn more about – and download – some of his games in advance at molleindustria.org.

    Paolo was born in 1981 somewhere in Northern Italy and is currently based in Pittsburgh after surviving in Milan, studying in Troy, NY and lounging around in Brooklyn. Currently an assistant professor at Carnegie Mellon University, Paolo is an artist / game designer usually working under the project name Molleindustria.

    BIG Maker is presented with support from the City of Burlington, Champlain College Center for Communication and Creative Media, Burlington City Arts, Burlington Telecom, The Moran Plant, Designbook, and Hotel Vermont.

    TAGS
    Burlington, VT Events Seminar Film & Media 

    Generator

    Organizer of Paolo Pedercini: The Art and Complexity of Games

    Generator, Burlington’s gigabit makerspace, is a member-driven design and fabrication sandbox that support artist studios, classes, and entrepreneurship at the intersection of art, science, and technology.

  • Venture Well Conference on Entrepreneurism

    Venture Well Conference March 20, 22, and 22.  Participate in largest national conference on entrepreneurial activity at the collegiate level.  See link below.

  • Artwork at Generator

    Just to let you all know, attribution where attribution is due: the cloth works in our studio are by Jude Bond; the mirror works are by Christy Mitchell; the painting in the kitchen of the coffee cup is by Sandy Berbeco; and the metal shirt and socks hanging in the welding studio are early works by Steve Conant. Glad to have it here. Enjoy.

  • Making as Professional Development

    Making as Professional Development

     “The more we can turn the nation into a nation of makers, they will be smarter, they’ll be better problem-solvers, and they’ll be more equipped for the problems of tomorrow.”~ Nolan Bushnell

    The world is a buzz about “MAKING”  and so am I!  But is it a new ‘trend”?  I think not! But it is a way of learning that is capturing the attention of many and for me I want to SHOUT from the rooftop –  “It’s about TIME  you notice!”  to anyone who sees this as a NEW TREND.

    I personally  consider this trend to be more than just “making” , but instead prefer to combine the words   “Creating” AND “Making” which I think helps expand our thinking to more ways to “MAKE”  than we might consider if limited by our stereotypes of who makes and what making involves.

    This summer I created a professional development opportunity for teachers around this concept – called Create Make Learn.   It was the 3rd in a series of PD opportunities that I have designed with this trend in mind.  When I started promoting my summer institute idea last year,  people didn’t quite get the idea of ‘making’  so we played it down a bit and focused on something people were connecting with “mobile learning”  especially how to effectively use the iPads that were being adopted by schools.    So last year, we focused our ‘Making”  to the topic of Making Mobile Media and became ambassadors to use tablets to CREATE not just to consume.    By popular demand we repeated this strand this year and were fortunate enough to convince Wes Fryer to join us in Vermont to continue the important message of  ‘creating’  media as a powerful way of learning.

    However this year,  many educators were ready to expand  beyond what they were comfortable with because “making’ has become very visible in the media and has entered the educational jargon.   But the WHY this conversation is causing a stir in education is something that intrigues me.   I think it has given a whole group of educators permission to enter a journey that feeds their soul.

    For several years now,  the creative part of being a teacher has been drowned with the mandates of high stakes testing.  We listen to speakers like Sir Ken Robinson talk about Schools Killing Creativity  and we wonder how to best raise the next generation of creative innovative problem solvers.    Well the answer is not going to come from the professional development offerings that today’s teachers must sit through.

    But the answer ‘might come’  from brave educators like Sean Wheeler  and friends who have challenging a broken professional development model by organizing  “a networked and human response to a systemic and impersonal failure in our profession. We’re carrying the baggage of a fixed mindset, and by putting ourselves in a learning situation that none of us are good at, we aim not to fix the education system, but help it grow and shift into what it, and we, could be”

    Sean challenged a group of educators to join him by enrolling in a woodworking class and documenting their experience of engaging in the maker community and also engage in deep dialogue about design process, assessment, feedback, curation and other important educational concepts.

    The Soulcraft Cohort (as they call themselves) was much more organic than what the Create Make Learn Summer Institute I designed this summer, but had one of the same outcomes — teachers connected with learning at a soul level and immersed in a flow of creating and making and learning unlike the professional development they have often been required to sit through.  We were lucky enough to recruit a unique blend of makers from the Generator membership and educators like Wes Fryer, Caleb Clark and Kevin Jarret who understood  how to to encourage teachers to remove their teacher hat and play, create, make to learn.  We used a Google Community for discourse along with ‘walk and talks”   between The Generator (Burlington’s new Maker space) and  our Champlain College classroom.    During the week, teachers not only learned by doing and tapped into their own creativity,  but they also continued to make (and document their process) for weeks after our 5 day face to face experience.

    As I read the course reflections and documentations and listened to teachers share their final products during our Google Hangout Virtual Showcase, I knew that we had hit the mark on creating a professional development opportunity that got to the heart of learning.

    As Sean mentions in his blog post “Teachers are not very good at not feeling smart”,  but putting yourself in a learning situation that you are NOT naturally good at offers plenty of opportunity to dissect the learning process from a place of experience which is very different than analyzing data about student test scores.

    I look forward to watching how the ‘maker’ trend plays out in education – and  being a part of a professional development movement that feeds my soul.

    #reflectiveteacher

    Originally posted Wednesday, September 24, 2014 and reblogged from our studio member Lucie’s blog.

  • Norwich University hosts second annual FIRST LEGO League competition

    NORTHFIELD, Vt. – Norwich University will host the state’s second annual FIRST LEGO League (FLL) regional qualifying tournament on Sunday, Nov. 16, beginning at 9 a.m. in Plumley Armory.

    Groups of 9-14 year olds around the country have been tasked with researching a real-world scientific issue and designing and building an original robot in the FIRST® LEGO® League (FLL), an event designed to inspire children in science and technology through the use of robotics.

    Using LEGO MINDSTORMS® technologies, teams of tech-savvy kids will showcase the results of weeks of intense preparation as they deploy their robots to complete thematic challenges in autonomous robot matches. Teams connect with their local and global communities by using critical thinking, creativity, and math/science/engineering concepts to create and present innovative solutions to real-world challenges.

    Each year the challenges are based on a theme. This year’s theme, “World Class – Learning Unleashed,” challenges teams to invent new and better ways of helping people learn.

    With 24 teams of up to 10 students each, along with coaches and parents, there will be much to see throughout the day, and spectators are encouraged to attend. In the afternoon, there will be presentations by the NAO Robotics Club, the CNC Machining and 3D printing lab, and the structures and materials testing lab. Also, the Sullivan Museum and History Center, the state’s only Smithsonian Affiliate, will be open to the public.

    The opening and closing ceremonies, as well as the robot matches, take place at Plumley Armory. At other locations across campus, teams will give presentations on how they came up with their technological solutions and complete challenges to demonstrate their ability to work as a team—an important component of the competition.

    According to its website: “[The FLL Core Values] are among the fundamental elements that distinguish FLL from other programs of its kind. By embracing the Core Values, participants learn that friendly competition and mutual gain are not separate goals, and that helping one another is the foundation of teamwork.”

    After teams check-in, Lars Hasselblad Torres will give opening remarks at 9:00 a.m. Formerly the director of Vermont’s Office of the Creative Economy, Torres left the post recently to take over as the executive director of Burlington’s makerspace: Generator. As someone who knows a lot about innovation and creativity, Torres will help the students kick off the big day.

    Robot matches begin at 9:40 a.m., with judging occurring throughout the day. The day will conclude with an awards ceremony around 3:45 p.m.

  • Behind the Masks of a Generator Artist-in-Residence

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    Published on October 29, 2014, Seven Days Newspaper

    Plenty of fright fans have dressed up for Halloween as Leatherface, the gruesome villain of The Texas Chain Saw Massacre. But how many have worn an actual leather mask?

    It’s no picnic to craft one, as native Vermonter Eric Roy could tell you. More than a decade ago, when he was working as the art director of a musical theater production of John Milton’s Paradise Lost in Laguna Beach, Calif., Roy picked up an unusual artistic passion: creating hand-tooled leather masks. (And unlike Leatherface’s, they’re not made of human skin.)

    “For the angels and demons, we wanted something that would separate them from the mortals in the piece,” Roy remembers. A local artist, called in to create masks for those characters, gave Roy a crash course. Soon, Roy was experimenting with the scraps of leather the artist had left behind.

    “I just kind of fell in love with the material,” he says. “I’d done some work with papier-mâché and sculptable plastics, and it didn’t really enthuse me. But as soon as I started playing with this, it was kind of like coming home.”

    “This” was vegetable- or oak-tanned leather, which is relatively malleable while wet but extremely rigid when dry. The mask-making process that Roy learned was intensive: He’d hand-cut the leather, then wet it and massage it to fit the contours of a customer’s face, a process he had to repeat several times. It took hours to create a single mask — even before he added decorative designs, paint or surface treatments.

    “It’s been parked in the hobby space [for years],” Roy admits. “The templating stages would take several hours. I’d be hand-cutting pieces with an X-Acto knife, so there were limitations in terms of how intricate the designs could be. Given the cost of the material as well as the time that went into it, it was never something that I could sell and charge adequately for my time.”

    These days, though, Roy is churning out masks at a much faster rate. As the October artist-in-residence at Burlington’s Generator maker space, he’s been taking advantage of new technologies such as a laser cutter and 3-D printer.

    “I was able to overhaul a decade-long process in a few weeks,” Roy says. Now he uses the laser cutter to eliminate the hours spent hand cutting, and digitally etches patinas and other intricate designs onto his masks. All told, he’s cut his production time by two-thirds, to the rate of one mask per hour, “while enhancing the quality of the finished product.”

    Roy started hanging out at Generator as a volunteer and soon became a studio member. During parts of his residency, he admits, he was there at all hours. And not just for the machines but for the maker community. “The peers that I have [here] are able to temper me and sharpen me in ways that are going to propel me forward,” Roy says.

    That’s exactly the goal of residencies in the maker space, says former executive director Christy Mitchell, who launched the maker-in-residence program at Generator in June. (Mitchell, who’s also the owner and creative director of S.P.A.C.E. Gallery on Pine Street and a mixed-media artist, turned the reins of Generator over to Lars Hasselblad Torres last Friday.)

    “[Roy] was able to expedite his process completely, to the point where he’s going to be able to start a company,” Mitchell notes. So far, seven businesses have formed under Generator’s roof, crafting products such as drones, puzzle maps and buildings.

    “That’s what excites us,” Mitchell continues. “And it doesn’t just excite us, it excites the state; it excites the local government as well, where they’re realizing, Wow, Generator’s not only super cool and fun to talk about, but it’s actually generating jobs.”

    As for Roy, he has no employees yet, but he has plans to tap into local and regional theater and events markets. Next year, he hopes to capitalize on the spooky season. Perhaps he’ll even craft a literal “Leatherface” for some future Halloween.

  • Generator in the Charlotte News

    METZ SEES MAKER SPACE MAKING DIFFERENCE
    Published October 23, 2014
    Source

    After nearly six months, Burlington’s Generator space is making things happen, Charlotter Michael Metz told The Burlington Free Press in a story that appeared in its Oct. 15 edition. The nonprofit startup accelerator based in Memorial Auditorium has bred seven businesses and boasts 47 members, including “an industrial designer working on a cellphone accessory for athletes, a business that wants to make custom puzzle pieces maps for schools, and a jeweler who’s exploring ideas for opening her own store,” writes the article’s author, April Burbank. Perhaps most exciting for Generator, the organization has hired Lars Hasselblad Torres, director of the state’s Office of the Creative Economy, to run the organization.

    With memberships, studio rental revenue and fundraising ahead of expectations— It has secured $250,000 in donations and in-kind support—Generator has a lot to look forward to, Metz notes. However, there is one issue: the space at Memorial Auditorium, which boasts a room filled with studios, computers, a 3-D printer, laser cutter and other tools. Metz and the Generator board are exploring options for new spaces or new partnerships.

  • Congratulations to Board Member, John Cohn

    Congratulations to Board Member, John Cohn on being awarded the 2014 Alumni Distinguished Achievement Honoree.

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    John M. Cohn’s (E’91) passion has impact. From cutting edge computer chip design to addressing world issues through technology to sparking budding scientific curiosity, the Carnegie Mellon University alumnus is helping to change the world.

    Cohn is widely regarded as a pioneer in chip design automation, garnering more than 65 patents, 30 technical papers and contributions to four books on the topic through his 33 years with IBM. He was named an IBM Fellow in 2006, the company’s highest technical honor, given to just 246 people in IBM’s more than 100-year history.

    As excited as he is to further science and technology in his day job, he’s even more enthusiastic to share that passion with youth. His dedication extends from his favorite activity — a traveling road show filled with shooting fire and electrified pickles — to educational videos and a stint on Discovery Channel’s engineering survival show “The Colony.”

    “I believe science is beautiful, like music or art, and my interest is in sharing that,” Cohn said. “The best thing is when somebody gets excited about it — you can see the look in their eyes.”

    “I know how important it was to me as a kid,” he added. “A child shouldn’t reach adulthood without being exposed to that visceral love of science, technology and materials.”

    The self-described ‘space age baby’ grew up in Houston among astronaut families, drawn to taking things apart and refurbishing them.

    “I watched every launch,” he said. “It was so much a part of our existence and a huge influence on me. I never remember not loving science.”

    Cohn came to CMU for his graduate degree in electrical and computer engineering, attracted by the school’s impressive reputation and personal atmosphere.

    He credits his time at CMU for much, including an invaluable network and helping him to crystallize his professional strengths.

    The 2014 Alumni Distinguished Achievement Award recipient credits his time at CMU for much, including an invaluable network and helping him to crystallize his professional strengths.

    “The network of people that I met have been incredibly helpful to me, professionally and in my other passions,” he said. “The connections I made at CMU were absolutely key.”

    In 2009, Cohn appeared on “The Colony” in an effort to inspire a wider audience but found himself equally inspired by working once again with his hands. He transformed his career and is now a key figure helping IBM realize its vision of a “Smarter Planet.”

    Along with his work, he enjoys using technology to design musical instruments, festival Ferris wheels and to further the Maker movement, among countless other activities.

    In the best Tartan tradition, however, his greatest passion is his youth outreach.

    “It’s where my heart is, where I’m most proud — the fact that I’m reaching kids,” he said. “Even grown-up kids like me.”